Fresco at the World Museum

Project Overview

The AR fresco application is an Augmented reality app designed to explain the painting processes of Michelangelo. The project is divided into 4 sections: paint making, paint mixing, surface preparation, and user painting. Throughout the application, the user will move through a series of steps that Michelangelo used to paint the Sistine Chapel. These steps include: Creating paint from natural ingredients, mixing paints to get specific colors, preparing a surface for fresco painting, and beginning to paint. The user moves between each section by physically moving to each image target with the device.


Developers: Gabe Grow, Taylor Campbell, Olivia Thomas

UI Artist: Taylor Campbell

Writer: Sam Blake

3D Modelers: Kaylee Celaya, Gabe Grow